total_war = <yes/no> – Determines is this war goal a total war. War needs a rework imo. War exhaustion has nothing to do with how well a war is going. Resulting in the common situation that even tho your fleet can destroy the enemy easily, you are forced to surrender and give up the territories you coundt reach in time. About the first three years, the enemy's war weariness has reached 100%, and I think he will surrender automatically after two or three years, as written in the wiki. Reply Attrition/war exhaustion is a fuzzy timer on wars. That would get rid of the problem of. It is now about war exhaustion. Now the economy is actually compelling and diplomacy will almost receive a rework as well, that doesn't need to be the case any more. But even with this setup, the AI does not surrender at 100%. Even in victory casualties, resource drain, and general stress accumulate into exhaustion. The war exhaustion information is always accurate, but working out where the war exhaustion comes from can be essentially impossible in all but the most straight forward engagements. And when I'm trying to advance to invade planet the AI keeps spamming those infinite mercenaries fleets that force me to split my fleets in two fronts. white peace is your goal in war for Stellaris. #2. A little bit of a click-baity title, specifically I'm really tired of being unable to claim victory due to stupid numbers of civs in a war. Paradox Forum. l_x_fx. War fatigue is specifically designed to make it hard for you to destroy big empires in 1 war, so it is doing its job. A big contributor is loss of ships. At this point I have taken roughly little over half their systems, including having landed troops and occupying the planets I control. 12. But this didn't work because "my war goal does not allow surrender. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. So I'm in a war with this one empire, and they won't surrender. I've noticed something in the game I'm in. If you take too long to win the war and rack up too much exhaustion, you can be forced into status quo. Remember to fully occupy every claimed system and planet before you do so. Your perfect start is ruined, you got the Irassians yet again. Before stage five, they actually don't even get a total war CB. But no, they just give 0. When you reach 100 you automatically sue for peace. No Please explain your issue is in as much detail as possible. I 100% devastate all their worlds, THEN capture them. The AI gets massive war exhaustion reduction cheats which is why when you’re fighting a xenophobic slaving empire that wants to use your colonial population as a workforce even if no fighting ever happens, you’ll reach 100% before them and probably by quite a margin at higher difficulties. Menu. Ever try and invade a nation with an ally that didn't share a border? You'll have every system, every planet, a fleet to make them cry, and they're at 100 war exhaustion but refuse to give up. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. Posted by u/slartinartfast256 - 2 votes and 3 commentsYes, war exhaustion is terrible. Always occupy then status quo by driving enemy war exhaustion to 100. Judging by the numbers, it looks like they're at -200 from surrender and a vassalization wargoal and +196 from factors including 100 war exhaustion and 46 occupation. I've noticed something in the game I'm in. You actually reached 100% war exhaustion and didn't notice it. so I have achieved all my war goals the enemy have nothing, all systems occupied by me war exhaustion is 20% 40% and rising like 1% per year nothing else happens, at this rate it will take another 60 years before this AI "morons" finaly surrenderAn empire declared war on a large fanatic purifier empire. Imagine declaring a war, taking all the territory you can. in any case i definitely need to learn how to play the war exhaustion gameThe most important lesson is that war exhaustion isn't as important as it may seem. You get a -100 warscore penalty for demanding a surrender and a -100 penalty for demanding vassalization. Your enemy War Exhaustion will not increase beyond 100%. When you get involved in a catastrophic war in stellaris, your planets and people never go up in arms or on strike. Like here. I was forced to surrender a humiliation war with two systems untouched, so i assumed the player was playing under the same rules as the AI on this. More confusingly, my enemy has zero war exhaustion from all these battles he has lost. In a hypothetical example of empire A beginning a liberation war (ideology casus belli) against empire B, and empire B picks a conquest war goal, then a status quo resolution means: empire A keeps nothing. I've been in two wars with the same enemy empire. Cato, they are not the same in Stellaris either. so now even thought own all planets they will not give up. 100% exhaustion means that side is liable to be forced to a status quo if the other side wishes to, anytime. 24 months after you hit 100% exhaustion, you can be forced into Status Quo. [empire you want to. 25 Now 0. 400K subscribers in the Stellaris community. Kempeorlaxan May 3, 2020 @ 1:26am War Exhaustion 100% Surrender Question I played as Terravore on higher difficulties - one of the advanced AI expanded very fast and. ) It counts as points towards the enemy's willingness to surrender or accept a status quo. Planets in stellaris I think fulfil all the conditions to surrender. Crisis empires get the -75% war exhaustion bonus at stage two, when they can still wage normal wars and well before triggering the galaxy-wide total war. Stellaris AAR: No Love, No Comfort. There was no way to force AI to surrender. You could give one or even both empires alloys. War Exhaustion is just a clock. So here's what might have actually happened: 1. After 2 battles with the enemy. Honestly stellaris should just import eu4's war exhaustion, stability and war score system (but add more ws gain. The war has been going on for about 2 years now, but our enemies reached 100% exhaustion quite awhile ago, and are not surrendering. I have completely occupied the main targets space and I mean there is literally not a single system or star that they have control over, their fleet is removed and my main fleets are on their way to blitzkrieg their ally aswell. When a war side's War Exhaustion hits 100%, they can be forced into a Status Quo peace (more on this below). My war exhaustion is at like 13% for both sides. War Exhaustion has no effect on stability. WTF War Exhaustion. If you don't end the. frogandbanjo • 5 yr. If you look closely, there is a small separation between the bottom of the War Exhaustion box and the Occupation tracker. War Exhaustion is just a clock. Every other paradox game has War Score which is basically a track of who is winning and by how much. But if you're fully occupying some of their systems that you claimed, you're still going to "win" the war - you'll get a bunch of. For occupation it is more important to occupy their planets, than the systems/starbases. Novaseerblyat • Machine Intelligence • 6 mo. And if, for example, the healthcare edict helped alleviate the effects of war exhaustion, that would be something. 061. No Please explain your issue is in as much detail as possible. This is the problem with the war exhaustion system: it makes no sense. If one side reaches 100% they win by enforcing their war goals, same for the attacker and defender. War exhaustion is just a bad status quo mechanic. I'm on good terms with them and they're huge. Question. War score is the measure of 'winning' a war. (though the murderous empire should be able to be exausted into surrender). so. This is the problem with the war exhaustion system: it makes no sense. I am sorry to open yet another topic about this, but since it has been the tactic of the other side in this debate to spam this forum until the devs. I have completely occupied the main targets space and I mean there is literally not a single system or star that they have control over, their fleet is removed and my main fleets are on their way to blitzkrieg their ally aswell. If the. There are many complaints on the forums and internet about the way War Exhaustion currently works in Stellaris as of version 2. And i think "yea nice i take my opportunity!" I attacked them. But even with this setup, the AI does not surrender at 100%. This is why anchorages are important. 2. War exhaustion in the absolute best case just. Personally I'm frustrated by the fact that I can cap an AI's war exhaustion and can't force their surrender. The Negotiate UI is. * This mod has been developed to decrease the overall excess war exhaustion the empires experience from combat unit loss. 9, You claim something before the war and get it if the ennemy accept the surrender. 1. So I have a war going on against a faction and their ally. You can surrender to them, you can't surrender to the planes flying over because they can't then immediately try to secure the area. This is due to war exhaustion in Stellaris being hard capped at 100. . Oh the auto surrender got taken out? I found that annoying because in EU4, there is no auto-surrender (there is a white-peace timeout, but that's a different mechanic) and you had to accept their demands before the surrender actually happened. Which I found strange that they didn't do the same thing for Stellaris because it only makes sense. Warfare in Stellaris can only end in one of three ways. No option for white peace or conditional surrender, it’s either fold to their demands and give the land or an entire country gets annexed. Cannot surrender or status quo unless you reach 100% exhaustion. The problem is that you usually do not. This mod is in no way balanced so please use with that in mind. In another game an AI had 1 system, one planet. I won every single battle (land or space). One of the Khan's sucessor states ought to be totally beaten, they're at 100% exhaustion, but they have one system left and I can't get to it because a neutral empire closed its boadrers to me. There is literally no way for it to fail at that point, until the player grinds through all of the planetary invasions needed to get Occupation up to 51%. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. Is this normal? Do we also have to get to 100%. . Well I was fighting against a hive that wants to consume, they had super giant fleet yet no battle occured just position warfare. Especially if deployed for the years that a Stellaris war goes for. One thing Stellaris really needs to do is give you a way to get a list of unoccupied claims (especially if you have. This also means that the two sides of the war might choose different war goals, and as such, the status quo resolution will have mixed rules. I've been in two wars with the same enemy empire. It made absolutely no sense. Gestalt (-20% war exhaustion) Claim on a single system I wanted to conquer, I didnt want to commit to a full conquest. and I have 30% again despite minimal casualties and no system losses. It has no bearing on actual victory, other than providing an 'out' so that the. ago. NuclearKiwix • 1 yr. 113. i joined a war as a third party and attacked them. 100% war exhaustion alone isn't enough to get the enemy to capitulate, but it does give a +100 modifier to the calculations used by the AI to decide when to surrender. I'm occupying more territory than I had claims for meaning I occupy every planet I claimed and then some more. (by your opponent) And 24 months after your opponent hits 100% exhaustion, your opponent can be forced into Status Quo (by you, but that nearly never comes up because the AI always accepts at 100% itself). [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. They always have my war exhaustion up by 5-7% more than their own. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. War exhaustion has no reason to be in this game except to make wara unwinable. No one can be forced to surrender without opposing war goals being occupied. If you reach 100% the AI will enforce a status quo, not their wargoal, so it should be equal, since you can do the same. 113. Can someone please explain me the war exhaustion? I already played 2 games and in both, an empire declares war on me with at least 6 claims (+/-). Surrender would only make the one who press it actually surrender. More efficiently used pops = more alloys = more ships = fewer losses and an easier victory in any future war. Currently the war exhaustion is heavily weighted toward the empire that has caused the most damage to units rather than what they have set out. Remember to fully occupy every claimed system and. The war exhaustion information is always accurate, but working out where the war exhaustion comes from can be essentially impossible in all but the most straight forward engagements. • 2 yr. #7. i got to a point where i had occupied pretty much every single system in their territory yet every single time i would send them a peace offering (me achieveing my war goal of complete domination) they reject it and say. If you want the enemy to surrender, you actually need to defeat them (that means conquering their colonies). irritatedBowel. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if it was to be broken down to its fundamental functionality, it is a timer, when this timer reaches its end the war can now be forced to end for the side that reached it. Groud Battles: 0% (killing defensive armies doesn't matter I guess) Occupation: 24%. Rebels of an ally won't surrender despite now reaching 100% War Exhaustion in their rebellion war. This is then used to determine when one side will surrender and how much the winner can demand of them. 100% War Exhaustion just means that who ever reaches this state, has to accept a status quo peace. The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire of a. due ti my war exhaustion being at 100 and the enemy at 14. That should be factored into your war planning. Thats surprising given the design goal was specifically made to account for this. After 2 battles with the enemy. Adds [deposit id] resource deposit or planetary feature to the selected celestial body. War Exhaustion is increased by destroying their fleets, as well as steadily over time. With no ability to force Status Quo, the war will continue until one side achieves their War Goals, or is entirely eradicated. we got tired of his shit and decided to go to war and split him up and lock his empire into a single system. Maybe just crack their home planet to fully demoralize the survivors. It basically exists for 2 reasons: When wars can't be resolved it will eventually force both sides to white peace (e. With automatic Status Quo. Destroying the enemy's entire fleet only gets you. ) If it reaches 100%, then after 2 years you can FORCE them to accept a status quo end to the war [and the same applies from them to you]. The AI gets massive war exhaustion reduction cheats which is why when you’re fighting a xenophobic slaving empire that wants to use your colonial population as a workforce even if no fighting ever happens, you’ll reach 100% before them and probably by quite a margin at higher difficulties. Speaking of using RP to explain certain game mechanics, I think it makes sense that losing troops on planetary defense wouldn't contribute to war exhaustion. This is honestly the most annoying part for me. The fact that you are at war with a xeno empire does affect politics and ethic attraction, winning/ surrender does the same. They were at 100% war Exhaustion I was at like 30% So lets end this war. When the enemy's war exhaustion hits 100% (attrition slowly ticks up), you can force a status quo after two years regardless of whatever other acceptance penalties they have. I destroy the star fortress and flip it to my side, then I start bombing the two planets. 181. At no point if you are dominant in this war will you have to surrender and thus have a forced ideology. 3. This. No one, neither player nor AI is forced to surrender because of war exhaustion. Below is my. Goal was to cede one planet and vassalize remainder. edit: Actually, missphrased that: To ENFORCE a surrender, you need to have 100% occupation. You can never 'force' a surrender. That means every system and planet of ALL opponents, including allies, not just the main target. However it won't let me. no, there is no forced surrender. They make it appear as "whoever has the most war exhaustion is losing" when that isn't really the case. Capture everything, and do it fast. It doesn't measure anything. Why am I not. I could not select the force surrender option, even when they had 0 star bases and all planets were occupied. Don't lose any system you own, battles or invasions. Especially now that somehow AI seems to rampantly Vassalize to a degree that I cannot comprehend how they make such agreements, it's very hard to be in a war with only 1 or 2 enemies. War exhaustion in Stellaris is just a mechanic to prevent foreverwars between the AI and the player exploiting the AI through war too. If you have 100 naval capacity from your anchorages and whatnot (the important number), a fleet of 40 naval capacity (the red herring that a lot of us thought would matter but doesn't), and lose 20 naval capacity, you'll suffer 2 x (20 / 100) =. Because sometimes they don't even build ships. That is not the same thing as a surrender! All occupied claims are turned over to the occupier, and that's it. They reached 100% war exhaustion after a few years, but they didn't surrender. CryptoWar Exhaustion is a very mundane and isolated mechanic that only serves ends up making wars last longer than they really should, and can sometimes end a war right before you're ready to end it, creating a frustrating experience. Feb 10, 2020. This makes no sense and must be changed. A place to share content, ask questions and/or talk about the 4X grand strategy…Gestalt Consciousness gives you a cool -20% to War Exhaustion. Since AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. The more ships you have the less they contribute when dying. corsairmarks. Yeah, this happens far too often. Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. Declare War, invade system. Unfortunately, not even waiting for 100% exhastion would give enough acceptance to a full victory (their surrender). if you hover over it it will also tell you why. That means their relative military strength is already at. The still wouldn't accept subjugation despite my war goal getting to zero. Status quo peace means both sides keep any systems they have both occupied and claimed. - Never surrender (-25%) Also the first tech is just a tier 2, you can get it very early:. I've noticed something in the game I'm in. One I was the aggressor and the current one the PC is the aggressor. It favors the defender as a way to help ward off early aggression and give newer players the ability regroup. Always occupy then status quo by driving enemy war exhaustion to 100. The act of surrendering is to abdicate to your demands in their entirety, you didn't want much, so you didn't get much. Both planets are heavily defended but I. When someone reaches 100 exhaustion, the "winning" side can force status quo after 2 years. In Stellaris you loose no ships, take no damage, business is booming, you're maxed out on all resources, you have no enemy ships to fight, you still get war exhaustion. I destroy the star fortress and flip it to my side, then I start bombing the two planets. One I was the aggressor and the current one the PC is the aggressor. Occupation breeds resistance. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if it was to be broken down to its fundamental functionality, it is a timer, when this timer reaches its end the war can now be forced to end for the side that reached it. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. I'm not talking about the war exhaustion from battles, I'm talking about the passive attrition rate. In case nobody was following the war exhaustion thread, here's the formula the game apparently uses to decide how much war exhaustion is suffered after a space battle: 1. So I'm in a war with this one empire, and they won't surrender. It is written that if your war exhaustion reaches 100% you may be forced to peace after 2 years. The war exhaustion in this game does not work well. With automatic Status Quo. I didn't lose a single ship. War exhaustion is not a measure of success or 'winning'. So I think I’m about to lose this war due to my war exhaustion but the problem is, not only have I won every engagement, I’m occupying all of their…100% exhaustion lets you force a status quo, but not a full surrender. You can win a war with 100% war exhaustion while your opponent is at 1%. Also, there's a timer, not immediately after reaching 100%. I am so tired of fighting a war far more intelligently than the computer and yet still losing because the war score system sucks. War Exhaustion 100% means the AI will accept a Status Quo peace, nothing more. I've been in two wars with the same enemy empire. We're making changes to the War Exhaustion following your feedback. r/Stellaris. In the case of total war, everything, in a claims war then all claims, etc. For example, in a Conquer cassus belli there's a -50 (or -75) enforce demand and -10/-100 per system/planet. You can win a war with 100% war exhaustion while your opponent is at 1%. Now I'm here, 30 years since the war begun, waiting for the enemy to status quo. They can never force a surrender because of war exhaustion. With automatic Status Quo peace, forcing attackers into Pyrrhic victories was a viable strategy to control your losses in the peace. They don't have ships or fleets anymore. Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. Every other paradox game has War Score which is basically a track of who is winning and by how much. The opponent always has the option of immediate surrender. was still negative for SQ and even more so for wargoals. Before stage five, they actually don't even get a total war CB. The exhaustion percentage is creeping up so slowly that it will probably be a hundred years before it gets to 100 percent and hopefully the Caloctora will surrender even though the Fallen Empire hasn't done a thing to them. There's a war exhaustion calculation weirdness. He attacks me twice, I lose some ships but win the battles. 5 war exhaustion. Right now I am destroying this empire in an attempt to vassalize, I have occupied all their planets, and checked to make sure twice. Warscore is 211 to 8. But still. ago. So what ends up happening, is that once you take the war exhaustion to it's limit (+100), it cancels out the system penalty. CryptoSince AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. CryptoHey! So, wars in stellaris work pretty differently from most games (only similar to other paradox games). I did lose 40 capacity's worth of ships, but that's it. or status quo 2 years after the opponent reached 100% war exhaustion. A war of aggression was declared against me by an empire south of me (Nharr Empire). War exhaustion represents your population’s willingness to continue fighting. CryptoThere is a difference between war exhaustion and occupation score. Wasn't a total war, just subjugate. Business, Economics, and Finance. 11. On top of this, status quo peace treaty and war exhaustion exist. • 1 yr. 3 is based off the fleet value of the ship and your ship capacity. It also gives up to 100 points of War Score. You know one capitulates, but others fight still. So at that point, your empire has had enough and they press for peace. Stellaris peace system is about the most unfun peace system of all the paradox strategy games. Upon declaring victory or surrender, the victor receives a bonus to energy credits, influence, and a happiness modifier to their empire. As most of us know, war exhaustion in Stellaris is little more than a timer that eventually force empires to sign a white…Here's the exhaustion details: Attrition: 14%. War exhaustion isn’t the same as war score in other pdx games. In Stellaris it has no penalties at all. -----3) Disengage and Emergency Retreat While these are technically combat mechanics, they certainly play a role considering how crucial 1) is. Before they forced a white peace, they were sending ME surrender requests where I would cede them their claimed systems, despite them having nothing left and being at 100% war exhaustion. Currently, the war score is one of the mechanics feeling the most gamey in Stellaris. My war exhaustion is at like 13% for both sides. ) All wars except those of independence have a negative surrender acceptance, which are countered by factors such as relative navy strength (up to +50), war exhaustion (up to +100) and occupation percentage (up to +100). Pact with managed to anger a Fallen Empire and dragged myself and my vassals into war as a result. It should be a scaling modifier like in EU4. Think of Russia during WWII; they fought on despite taking massive losses. But here comes the war system into play which immediately managed to suck all the fun out of the game: After trying everything to convince (bribe) them to join my empire I got fed up with having to fly around their territory all the time, so I started a subjugation war and quickly raised their war exhaustion to 100, but here is where the. Ground combat takes place between the world owner's armies and the invader's armies. " I feel like this is a solid change. I haven't played Stellaris for years (although I have hundreds of hours previously), but recently I bought all the dlc's and gave it another go. If nothing's claimed and occupied, no side loses or gains anything. Can't invade the ally to try and force a surrender either since there's a 4th nation blocking you. 1 more reply. ago. I've rarely seen situations where reaching 100% war exhaustion made much of a difference to me. 23 Badges. With this, the I would gain 100% exhaustion first and the AI, after 2 years will be able to enforce demands without making any progress. Join. (because war). Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. . They can. I have had this bug in original release but not since 1. They are also less likely to surrender. War Exhaustion gain is done by losses as a percentage of your fleet cap. Showing 1 - 6 of 6 comments. HoI4 is explicitly a war game. Your goal is to occupy enough of the enemy's territory that they agree to surrender, before your war exhaustion reaches 100% and the enemy. And war. Usually an AI empire will become willing to voluntarily surrender well before you reach that point. Fast forward a few more years and we took every system they had under control, and another empire declared war on them, yet they still didn't surrender. If I was to surrender I would be totally integrated beacuse of their. But then you see the dreaded pop up. 11. They have 2 planets left and I'm occupying both of them. Base War exhaustion is 3x faster. Pro tip: never, ever expect a surrender, never assume the other side will surrender and never surrender yourself if it loses planets. I lost zero soldiers on the attack, because it was a test game and I had way over-tiered soldiers they had no hope of resisting. If you wish to be closer to RL then after having a high war exhaustion you should have penalties equalling a percentage of your total income. On the other hand if your navy has equal strength you need to both have taken all systems and the enemy. As for you vs them there are 3 main factors. The modifiers above are for when the AI 'voluntarily' accepts a. For some reason Stellaris does not have this system and the closest thing that can fill the void is war exhaustion. Note, this is for forcing them to surrender whether they want to or not. It's not when they surrender. Now type surrender <crisis empire id> <war id>. Personally I'd also like the entire war system to be overhauled, AI forcing you into white peace when you hit 100% war exhaustion is kinda really lame, if I had a choice, I'd rather take happiness/Deviancy debuffsempire-wide for each additional month spent in a war at 100% exhaustion. [deposit id] effect add_district =. 100% War Exhaustion allows you to force an enemy to accept a Status Quo. [district id] effect add_planet. WTF. Mix and match till you come up to 200 and they will accept. No acceptance is the same (function wise) in both games. I think there should be no passive attrition, it should only comes with some factors:-having systems occupied by the enemy-having a resource decreasing-having a resource at 0 Also, any fix to alliance War Exhaustion has to ensure that the 1v1 wars are not affected. Your fleet cap is really low, their cap is probably at least 4 times yours at a minimum. The enforced peace that prevents you from retaking lost planets etc when you finally get an advantage in a long war is just stupid, frustrating and unfun. Why does it increase equally when the other side lost more; well it could be comparatively less to their grand total. The only no forced status quo situation would be two genocidal empires fighting, which would make sense, once war is declared it's a battle to. Enemy won't surrender, even after I've taken all they're planets. It says I have -1000 acceptance simply because of my “Absorption” Wargoal. I share some desire for more empire sprawl mitigation for determined. The effect that has varies based on your war goals. The enemy was virtually forced to inaction: in my war, 65% of their WE came from occupation (49 systems, 12 colonies). I am using the base game. Jump to latest Follow Reply. Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. But if you are at 5% attrition or 80% does not make a difference. I've noticed something in the game I'm in. It depends on time and on losses you suffer, even in victory. I am just wrapping up my first game, which involved a LOT of wars with a LOT of hostile empires that happened to spawn on my doorstep, and I have come to the conclusion that I either grossly misunderstand how the updated war exhaustion works or the. . I am so tired of fighting a war far more intelligently than the computer and yet still losing because the war score system sucks. . Also, they are machine intelligence, which lowers their war exhaustion I think. I understand how it works, generally, that losing territory and battles increases your war exhaustion. This of course assuming my humans…For most wargoals war exhaustion isn't enough to get the AI to surrender, it's more useful for getting status quo with them. Just like the player can at most be forced to a status quo after 2 years at 100%. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. 5 (Ships are more harder to replace than troops but still they are replaceable) WAR_EXHAUSTION_ARMY_KILLED_MULT = 0.